Actel Fusion Mixed-Signal FPGAs
Pr el iminar y v1 .7
2-15
VersaNet Global Networks and Spine Access
The Fusion architecture contains a total of 18 segmented global networks that can access the
VersaTiles, SRAM, and I/O tiles on the Fusion device. There are 6 chip (main) global networks that
access the entire device and 12 quadrant networks (3 in each quadrant). Each device has a total of
18 globals. These VersaNet global networks offer fast, low-skew routing resources for high-fanout
nets, including clock signals. In addition, these highly segmented global networks offer users the
flexibility to create low-skew local networks using spines for up to 180 internal/external clocks (in
an AFS1500 device) or other high-fanout nets in Fusion devices. Optimal usage of these low-skew
networks can result in significant improvement in design performance on Fusion devices.
The nine spines available in a vertical column reside in global networks with two separate regions
of scope: the quadrant global network, which has three spines, and the chip (main) global
network, which has six spines. Note that there are three quadrant spines in each quadrant of the
Each spine in a vertical column of a chip (main) global network is further divided into two equal-
length spine segments: one in the top and one in the bottom half of the die.
Each spine and its associated ribs cover a certain area of the Fusion device (the "scope" of the
tree architecture, which defines how a particular spine is driven—either by the signal on the global
network from a CCC, for example, or another net defined by the user
(Figure 2-13). Quadrant
spines can be driven from user I/Os on the north and south sides of the die, via analog I/Os
configured as direct digital inputs. The ability to drive spines in the quadrant global networks can
have a significant effect on system performance for high-fanout inputs to a design.
Details of the chip (main) global network spine-selection MUX are presented in
Figure 2-13. The
spine drivers for each spine are located in the middle of the die.
Quadrant spines are driven from a north or south rib. Access to the top and bottom ribs is from the
corner CCC or from the I/Os on the north and south sides of the device. For details on using spines
Figure 2-13 Spine-Selection MUX of Global Tree
Internal/External
Signal
Internal/External
Signal
Internal/External
Signals
Spine
Global Rib
Global Driver MUX
Tree Node MUX
Internal/External
Signals
Tree Node MUX