280
ATmega64A [DATASHEET]
8160D–AVR–02/2013
28.6.4
Programming the Flash
latched into a page buffer. This allows one page of program data to be programmed simultaneously. The following
procedure describes how to program the entire Flash memory:
A. Load Command “Write Flash”
1.
Set XA1, XA0 to “10”. This enables command loading.
2.
Set BS1 to “0”.
3.
Set DATA to “0001 0000”. This is the command for Write Flash.
4.
Give XTAL1 a positive pulse. This loads the command.
B. Load Address Low byte
1.
Set XA1, XA0 to “00”. This enables address loading.
2.
Set BS1 to “0”. This selects low address.
3.
Set DATA = Address low byte (0x00 - 0xFF).
4.
Give XTAL1 a positive pulse. This loads the address low byte.
C. Load Data Low Byte
1.
Set XA1, XA0 to “01”. This enables data loading.
2.
Set DATA = Data low byte (0x00 - 0xFF).
3.
Give XTAL1 a positive pulse. This loads the data byte.
D. Load Data High Byte
1.
Set BS1 to “1”. This selects high data byte.
2.
Set XA1, XA0 to “01”. This enables data loading.
3.
Set DATA = Data high byte (0x00 - 0xFF).
4.
Give XTAL1 a positive pulse. This loads the data byte.
E. Latch Data
1.
Set BS1 to “1”. This selects high data byte.
2.
Give PAGEL a positive pulse. This latches the data bytes. (See
Figure 28-3 for signal waveforms).
F. Repeat B through E until the entire buffer is filled or until all data within the page is loaded.
While the lower bits in the address are mapped to words within the page, the higher bits address the pages within
the Flash. This is illustrated in
Figure 28-2 on page 281. Note that if less than eight bits are required to address
words in the page (pagesize < 256), the most significant bit(s) in the address low byte are used to address the
page when performing a Page Write.
G. Load Address High byte
1.
Set XA1, XA0 to “00”. This enables address loading.
2.
Set BS1 to “1”. This selects high address.
3.
Set DATA = Address high byte (0x00 - 0xFF).
4.
Give XTAL1 a positive pulse. This loads the address high byte.
H. Program Page
1.
Set BS1 = “0”.
2.
Give WR a negative pulse. This starts programming of the entire page of data. RDY/BSYgoes low.
3.
Wait until RDY/BSY goes high. (See
Figure 28-3 for signal waveforms.)
I. Repeat B through H until the entire Flash is programmed or until all data has been programmed.
J. End Page Programming