參數(shù)資料
型號(hào): 30044-23
廠商: NATIONAL SEMICONDUCTOR CORP
元件分類: 微控制器/微處理器
英文描述: Low Power Integrated x86-Compatible with MMX Support 32-Bit Geode GXm Processor(低功耗集成兼容X86帶有MMX的32位 Geode GXm技術(shù)處理器)
中文描述: 32-BIT, 200 MHz, MICROPROCESSOR, CPGA320
封裝: SPGA-320
文件頁(yè)數(shù): 130/244頁(yè)
文件大?。?/td> 4496K
代理商: 30044-23
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130
Revision 3.1
Integrated Functions (
Continued
)
G
4.5.1
The display controller contains a large (64x64 bit) FIFO for
queuing up display data from the memory controller as it
is required for output to the screen. The memory control-
ler must arbitrate between the display controller requests
and other requests for memory access from the micropro-
cessor core, L1 cache controller, and the graphics pipe-
line.
Display FIFO
Since display data is required in real time, this data is the
highest priority in the system. Without efficient memory
management, system performance would suffer dramati-
cally due to the constant display-refresh requests from the
display controller. The large size of the display FIFO is
desirable so that the FIFO may primarily be loaded during
times when there is no other request pending to the
DRAM controller and so that the memory controller can
stay in page mode for a long period of time when servicing
the display FIFO. When a priority request from the cache
or graphics pipeline occurs, if the display FIFO has
enough data queued up, the DRAM controller can imme-
diately service the request without concern that the dis-
play FIFO will underflow. If the display FIFO is below a
programmable threshold, a high-priority request will be
sent to the DRAM controller, which will take precedence
over any other requests that are pending.
The display FIFO is 64 bits wide to accommodate high-
speed burst read operations from the DRAM controller at
maximum memory bandwidth. In addition to the normal
pixel data stream, the display FIFO also queues up cursor
patterns.
4.5.2
To reduce the system memory contention caused by the
display refresh, the display controller contains compres-
sion and decompression logic for compressing the frame
buffer image in real time as it is sent to the display. It com-
bines this compressed display buffer into the extra off-
screen memory within the graphics memory aperture.
Coherency of the compressed display buffer is maintained
by use of dirty and valid bits for each line. The dirty and
valid RAM is contained on-chip for maximum efficiency.
Whenever a line has been validly compressed, it will be
retrieved from the compressed display buffer for all future
accesses until the line becomes dirty again. Dirty lines will
be retrieved from the normal uncompressed frame buffer.
Compression Technology
The compression logic has the ability to insert a program-
mable number of "static" frames, during which time dirty
bits are ignored and the valid bits are read to determine
whether a line should be retrieved from the frame buffer or
compressed display buffer. The less frequently the dirty
bits are sampled, the more frequently lines will be
retrieved from the compressed display buffer. This allows
a programmable screen image update rate (as opposed to
refresh rate). Generally, an update rate of 30 frames per
second is adequate for displaying most types of data,
including real- time video. However, if a flat panel display
is used that has a slow response time, such as 100 ms,
the image need not be updated faster than ten frames per
second, since the panel could not display changes
beyond that rate.
The compression algorithm used in the GXm processor
commonly achieves compression ratios between 10:1 and
20:1, depending on the nature of the display data. This
high level of compression provides higher system perfor-
mance by reducing typical latency for normal system
memory access, higher graphics performance by increas-
ing available drawing bandwidth to the DRAM array, and
much lower power consumption by significantly reducing
the number of off-chip DRAM accesses required for
refreshing the display. These advantages become even
more pronounced as display resolution, color depth, and
refresh rate are increased and as the size of the installed
DRAM increases.
As uncompressed lines are fed to the display, they will be
compressed and stored in an on-chip compressed line
buffer (64x32 bits). Lines will not be written back to the
compressed display buffer in the DRAM unless a valid
compression has resulted, so there is no penalty for
pathological frame buffer images where the compression
algorithm breaks down.
4.5.3
The display controller of the GXm processor supports the
CS5530 and future I/O companion chips’ hardware motion
video acceleration by reading the off-screen video buffer
and serializing the video data onto the RAMDAC port. The
display controller supplies video data to the I/O compan-
ion chips in either interleaved YUV4:2:2 format or
RGB5:6:5 format. The I/O companion chips can then
scale and filter the data, apply color space conversion to
YUV data, and mix the video data with graphics data also
supplied by the display controller.
Motion Video Acceleration Support
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